A Turnabout With Too Many Faces [FT] Part 1: A Fiend
[A Visual Novelty First-Time Playthrough]
A Fiend with Many Faces traps four strangers in a hotel alone with only each other for four days. Why are they here? How are they connected? And why is the only rule 'Do Not Kill Anyone'?
In another time and place, a familiar face plays a risky game with an old friend with high stakes. Before long he finds himself on trial, forced to try to figure out what happened to him. What happened in the six hours he lost? How can he prove his innocence? Is he even innocent?
More importantly, how exactly are these two stories connected?
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A TURNABOUT WITH TOO MANY FACES, by DWaM
An entry for the "Broken Commandments" Competition hosted by TimeAxis and Awsome2464
Find it on AA Online here: http://aaonline.fr/forum/viewtopic.php?t=13185&sid=487474ae628c1ba24dcb830af0f9e26a
Four perfect strangers awaken in an empty hotel.
Trapped in a snowstorm, forgotten by the living and pitied by the dead, they are guided by the strange voice on the vinyl.
It appears they've found themselves in a game.
The rules are simple.
Frankly, they couldn't be simpler.
In four days, they shall be released.
There is only one instruction they must follow:
"Do not kill anyone."
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