A Week of Garfield (Famicom) Playthrough

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A playthrough of Towa Chiki's 1989 license-based action platformer for the Nintendo Famicom, A Week of Garfield (ガーフィールドの一週間 / Gaafiirudo no Isshuukan).

Oh no, Odie is missing!

Garfield has been looking for Odie all around town, but the dumb mutt is nowhere to be found. Word on the street is that he ran afoul of a gang of tough cats, and they're not the sort to forgive and forget.

Sigh
I hate Mondays.

As the title implies, A Week of Garfield sees the orange tabby embarking on a seven-day search for his slobbery yellow pal. Each day, Garfield will have to fend off scores of birds, fleas, and spiders as he combs each area for a hidden key that'll allow him to move on. He can collect special items that'll allow him to attack from a distance, but most of the time he'll be hopping, kicking, and crawling his way past everything that's out to kill him.

A Week of Garfield is an odd duck as far as Nintendo games go. It's based on a popular American comic strip, the entire thing is in English, and the NES was nearing its peak in North America in 1989, but the game was never released outside of Japan. It's almost as if nobody was confident that it would perform well at retail, and in hindsight, it seems that containment was indeed the right call. It was too simple, too stiff, and too punishing a game to have any widespread appeal in 1989, and the game took a heavy lashing from Japanese game reviewers.

But as rough as it is, I've had some fun with it over the years. It's full of irritating quirks and it's old-fashioned to a fault, but I enjoy the rigid challenge it poses, and the graphics aren't half-bad. It's not a game that I'd rave about, but I've certainly played worse.
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