Abandon #4 [Doom 2 wad /w Guncaster mod]
I added smooth doom to the mix. If I'm going to use the stock enemies might as well have them look nice.
Map13 is the first map that's given me performance issues. The architecture is quite extravagant.
The difficulty has definitely been lax. I thought I should go with lower damage taken for the slaughter difficulty (25% less than normal) but I don't think I needed the help. I'm going to bump it up for the next one. I'm also going to nerf the BFG a bit.
00:00 Map12
14:02 Map13
39:37 Map14
Abandon https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/abandon
Guncaster https://forum.zdoom.org/viewtopic.php?f=43&t=37066
Performance Booster https://forum.zdoom.org/viewtopic.php?t=75794
Target Spy https://forum.zdoom.org/viewtopic.php?f=43&t=60784
Intelligent Supplies https://forum.zdoom.org/viewtopic.php?f=43&t=71897
Nashmove https://forum.zdoom.org/viewtopic.php?t=35761
Weapon Sway https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Level Info https://forum.zdoom.org/viewtopic.php?t=60356
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