Abandon #1 [Doom 2 wad /w Guncaster mod]

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Published on ● Video Link: https://www.youtube.com/watch?v=mBe4lb_bYAY



Duration: 1:04:59
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Platforming is a lot more tolerable when playing with Guncaster.

About map02 ending with only 64%. The performance booster mod slows down enemies that are far away. This results in monster teleports sometimes being slow.

I switched to full opacity projectiles at the 37 minute mark. I should've done it earlier. It makes those rev missiles easier to see.

When I first did the fight at 40:00 I got destroyed. You need to haul ass out of there after hitting that switch.

Map06 is mean as hell. Those pits are the worst. I managed to dominate the platforming though.

00:00 Map01
05:58 Map02
13:22 Map03
19:55 Map04
32:28 Map05
42:50 Map06

Abandon https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/abandon
Guncaster https://forum.zdoom.org/viewtopic.php?f=43&t=37066
Performance Booster https://forum.zdoom.org/viewtopic.php?t=75794
Target Spy https://forum.zdoom.org/viewtopic.php?f=43&t=60784
Intelligent Supplies https://forum.zdoom.org/viewtopic.php?f=43&t=71897
Nashmove https://forum.zdoom.org/viewtopic.php?t=35761
Weapon Sway https://forum.zdoom.org/viewtopic.php?f=43&t=68255
Level Info https://forum.zdoom.org/viewtopic.php?t=60356







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