Abbie Heppe On Respawn’s Rocky Origins And Saying Goodbye To Dreams - MinnMax Interview
In this MinnMax Interview, Ben Hanson talks to Abbie Heppe about the highs and lows from her incredible career in the game industry. Abbie started in games press at outlets like G4 before becoming a crucial component to the origins and growth of Respawn Entertainment and Titanfall, and then she was the Communications Head and Director of Live Service for Dreams at Media Molecule. They talk about the news that Media Molecule is ending live support for Dreams in September, why she needed to leave Respawn Entertainment, poor management, and the challenges of communicating the inner workings of a game studio with a fanbase. You can support long-form interviews like this by subscribing to MinnMax's YouTube channel or by unlocking the podcast version in the bonus podcast feed filled with exclusives by supporting MinnMax on Patreon! https://www.patreon.com/minnmax
To jump to a particular discussion, check out the timestamps below...
00:00:00 - Intro
00:01:44 - Abbie Heppe’s life after Media Molecule
00:04:14 - Working at Tips & Tricks magazine
00:06:49 - Working at G4
00:13:49 - Thoughts on modern games press
00:17:17 - Starting at Respawn
00:20:14 - The origins of Titanfall
00:35:47 - Being cast as Sarah in Titanfall
00:38:58 - Thoughts on the growth of Respawn
00:42:31 - Why Abbie left Respawn
00:45:47 - Working on Dreams at Media Molecule
00:58:47 - Thoughts on the future of Dreams
01:03:07 - What she’d like to do next with her career
01:08:55 - Abbie’s thoughts on Double Fine PyschOdyssey
01:12:16 - In conclusion
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