Dead Space’s Creative Director On Creating Immortals Of Aveum - MinnMax Interview
In this interview, MinnMax's Ben Hanson talks to Bret Robbins about his amazing career in the game industry and how it has all fueled the founding of Ascendant Studios to work on the new first-person magic action game Immortals of Aveum launching in 2023. Robbins worked on Gex at Crystal Dynamics, The Lord of the Rings: Return of the King while at EA, he was the creative director for the original Dead Space at Visceral Games, and then he directed Call of Duty: Advanced Warfare and WWII at Sledgehammer Games. If you enjoy the interview, please help support it directly by subscribing to MinnMax's YouTube channel or unlocking the podcast version on Patreon. https://www.patreon.com/minnmax
To jump to a particular discussion, check out the timestamps below...
00:00:00 - Intro
00:01:29 - Every game that Bret Robbins worked on
00:04:22 - Designing The Lord of the Rings: Return of the King
00:07:54 - Gex and Crystal Dynamics’ amazing developers
00:13:00 - The complexity of a Call of Duty game
00:14:32 - The original concept for Dead Space
00:18:20 - Dead Space’s passionate fanbase
00:20:53 - The development of Dead Space
00:27:43 - EA learning to love single-player games again
00:32:08 - Studio lessons from Visceral Games
00:34:42 - Thoughts on The Callisto Protocol
00:35:42 - Call of Duty: WW2’s reception
00:38:04 - Shifting away from Advanced Warfare 2
00:39:36 - The third-person Call of Duty/Uncharted pitch
00:42:51 - The risk of casting Hollywood talent
00:44:13 - Thoughts on the Microsoft Call of Duty acquisition
00:45:44 - Founding Ascendant Studios
00:51:40 - The state of Immortals of Aveum
00:55:02 - Naming Immortals of Aveum
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