Abby vs the WLF?! | THE LAST OF US 2 GAMEPLAY WALKTHROUGH PART 25
The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4. Set five years after The Last of Us (2013), players control two characters in a post-apocalyptic United States: Ellie, who sets out for revenge, and Abby, a soldier who becomes involved in a conflict between a militia and a religious cult. The game is played from the third-person perspective. Players can use firearms, improvised weapons, and stealth to defend against enemies and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus.
In The Last of Us Part II, the player traverses post-apocalyptic environments such as buildings and forests to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic zombie-like creatures, created from people who were infected by a mutated strain of the Cordyceps fungus. Control intermittently switches between Ellie and Abby, and the player also briefly reprises the role of Joel in the introduction. The nimble nature of the player character introduces platforming elements to the game, allowing the player to jump and climb to traverse environments and gain advantages during combat. Some areas in the game are navigated by horseback or boat.
In combat, the player can use long-range weapons such as rifles and bows, and short-range weapons such as pistols and revolvers. The player is able to scavenge limited-use melee weapons such as machetes and hammers, and throw bricks and glass bottles to distract or attack enemies. Collected items can be used to upgrade weapons at workbenches or craft equipment such as health kits, Molotov cocktails, and makeshift silencers. The player can collect supplements to upgrade skills in a skill tree, and training manuals found throughout the environment unlock additional skill tree branches to allow upgrades to attributes such as the health meter, crafting speed, and ammunition types.
Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak past them. The return of the first game's Listen Mode allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as white outlines visible through walls and objects. In the cover system, the player can crouch behind obstacles to gain advantages in combat, and can also crawl in a prone position to evade enemies. Hostile enemies use artificial intelligence; they may take cover or call for assistance, and can take advantage when the player is distracted, out of ammunition, or in a fight. Player companions, such as Dina, assist in combat by killing enemies or announcing their location. The game also introduces guard dogs that track the player's scent, which can be visualized in Listen Mode.
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