🎮 Absolum Review – Stunning Visuals, Brutal Combat, and a Fresh Take on Roguelite Action! ⚔️🔥
🎮 Absolum Review
Graphics – 90/100
Absolum sports a vivid, hand-drawn comic book art style that really stands out. Characters, backgrounds, effects — all look rich, detailed, and full of personality. Some visual clarity issues occur in crowded fights or fast motion, but overall the aesthetic is a major strength. 
Sound – 88/100
From percussive combat SFX to a driving, energetic soundtrack, the audio strongly supports the action. Hits feel weighty, and enemy sounds help you track danger. Occasional overlaps or abrupt transitions can slightly jar, but they rarely break immersion. 
Playability – 87/100
Absolum’s controls are intuitive yet deep, blending light & heavy attacks, dodges, counterattacks, and special abilities (“Arcana”). Roguelite elements layer on top, giving each run freshness. Some rituals or passives feel underwhelming, and balancing depth vs. accessibility is a delicate act (some builds less useful than others). 
Lastability – 85/100
Branching paths, side quests, character unlocks, and replay loops give strong replay value. Even after completing a run, there’s more to explore. On the flip side, the lack of a huge amount of endgame content or variety beyond certain upgrades can reduce the drive for extremely long-term play. 
Overall – 88/100
Absolum is a smart, stylish reinvention of the beat ’em up genre. It blends classic action with roguelite progression, beautiful visuals, satisfying combat, and meaningful choices. It isn’t flawless — some powerups feel weak, and depth variability exists — but it presents an exciting direction for the genre and delivers an experience that’s both accessible and rewarding.
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