AC6: Fires of Liberation (Chapter 5 mini/bosses)

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Published on ● Video Link: https://www.youtube.com/watch?v=R3CMenlXqAM



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The final stretch using the basic beginner friendly ac with only function OS tuning, the basic build does have moments where the loadout feels a bit on the weak side though aside from missing the stat OS chips the last chapter is surprisingly friendly to a basic well rounded AC build though part of that might be the light weight of said parts and the focus on movement and making the most of the enemy stagger to inflict damage.

The parts available in chapter 5 are not quite as impressive as in previous Chapters being both fewer of them and only the EARSHOT would stand out at a glance with others requiring a bit more thought or have parts that fill the same role better already available.

Weapons
ATTACHE
VIENTO
DIZZY
VE-66LRB
G3/P08SPL-06
VP-67LD (Start of chapter 5)

Back
EARSHOT
VE-60LCB
FASAN
G2/P1SPL-12
G1/P07VTC-12
G1/P29CNT (Start of Chapter 5)

Parts
JAILBREAK ( Escape)
ALBA ( Breach the Karman Line/ Fires Path)
HAL ( Bring Down the Xylam)

Head
VP-44D ( Start of Chapter 5)
VE-44B (Intercept Corporate Forces)

Arms
VP-46D (Start of Chapter 5)

Legs
VE-42B (Start of Chapter 5)

FCS
VE-21B (Start of Chapter 5)
WLT 001 (LOG 11)

Generator
HOKUSHI
VE-20C (Start of Chapter 5)

The weapon set up variations video can be found here:    • AC6: Weapon set 5 (Chapter 5)  

Timecodes
0:00 Intercept the Corporate Forces/ high mobility LC
0:47 grounded LC
0:56 HC
1:47 missile LCs
2:45 V.I Freud
4:18 Breach the Kármán Line/ Rusty
6:57 Shut Down the Closure Satellites/ Ayre
10:14 Eliminate "Cinder" Carla/ V.II Snail
12:30 'Cinder' Carla and 'Chatty' Stick
15:12 Destroy the Drive Block/ CLEANER
16:58 V.II Snail
21:30 Bring Down the Xylem/ Walter