GBO2: Artillery Surprise ( Guntank MP Type , Ace Match, 300 cost)

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The Guntank MP Type is a support native to 250 though was once a fairly common sight even above that cost though as stealth units infested the costs it is available at it's performance suffered.
In terms of stats the unit has decent HP which is backed up by a high ballistic resistance making it fairly durable as long as the enemy can't reach it as it's melee resistance is non-existent.
It's ranged stat is naturally wee the entirety of it's offensive stats are though what might not be expected is the high base movement speed comparable to the general types at it's native cost though the boost speed and thruster gauge is about what you expect.
For it's main weapon it has the Quadruple Gun Launcher which fires small rockets that don't deal much damage and take a while to stun but have decent range and can be used while moving letting you use them while repositioning to assist an ally or finish off a low hp target.
The Melee option is the Gun Barrel Punch, it's weak though the downswing can be helpful for getting out of trouble and can catch people off-guard as it has surprising range on it's lunge.
The 120mm Cannon Aphe is the first sub-weapon having a remarkable range that can cover most of a middle sized map with a fairly low cooldown between shots, the two shot nature of it makes it decent at breaking manouver armour though can mean that it's damage can end up a little low if only a single shot connects and aiming can be slightly awkward if your not used to it.
The second sub-weapon is the 120mm Cannon Cluster Bomb which trades some of the range, damage and ability to stun for a wide splash range, the damage is nothing impressive though the ability to follow up your Aphe shot to focus damage or to hit a number of enemies at once give it great utility though it has no stopping power of it's own making it a poor choice if you are under attack unless the damage would finish your attacker.
in terms of skills it has all the basic support skills alongside Personnel Radar to help locate enemy pilots that are tying to either take a point or sneak to your base, outside of that Precision Shelling brings the suits crouching damage up slightly and Stabilization Device makes you harder to stun in return for not being able to tackle meaning you will need to time when to 'stand' to catch over aggressive generals and give them a face full of cannon.
Overall the shift in the speed and aggression of the game means traditional tank types aren't quite as good as they used to be though if your team supports you and you make sure to make an effort to reposition it can still perform decently well tanks to it's high damage potential.