Accounting for the Random in Roguelikes | Boss Battle Breakdown
Roguelikes are all over the place, to say the least. From gems like Enter the Gungeon, to Dead Cells, and especially Edmund McMillen's Binding of Isaac, there's been so many great indie developed roguelikes (or roguelites, depending on who you ask) in recent years. But what does this randomness mean for boss design? That's what we're tackling today in this Boss Battle Breakdown!
Footage Used:
-Enter the Gungeon - Full run + Marine's past / Chosington
-Rogue - The Original Roguelike / Scott Manley
-Enter the Gungeon - Launch Trailer | PS4 / Playstation
-Insane OP Synergy - Enter the Gungeon / Nathan Vincent
-Dead Cells - Ice Synergy Build Vs The Hand of the King (1 Cell Difficulty) / Abtin
-FTL Gameplay Video [Part 1] / Gudruun
-The Binding of Isaac: Rebirth - Bosses: Pin / GameRoy
-Enter The Gungeon - Lawan Gatling Gun Gull !! / Wallad the 6th
Music Used:
-FTL Menu Theme [0:05]
-Binding of Isaac Rebirth Menu Title Screen [1:12]
-Enter the Gungeon Title Screen [2:45]
-Dead Cells Main Theme [4:25]
-Rogue Legacy Main Theme [5:40]
-Nuclear Throne Main Title [7:01]
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