What Makes a Good Platformer Boss? | Boss Battle Breakdown

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Designing a platformer boss is tough, so today we’re looking at how to design a good platforming boss based off three bowser Boss battles from New Super Mario Bros Wii, Super Mario 3D Land, and Super Mario 3D World. These boss fights teach a lot about how to make a proper and fitting brawl in the quintessential Mario platforming series, so I’m on a hunt to see what I can learn for other platformers based off these three examples!

Footage used:
- NSMB Wii 100% / packattack04082
- NSMB Series Bowser Final Bosses / YTSunny
- Evolution of Bowser Battles / Nintendo Unity
- Super Mario 3D Land All Bosses with Luigi / packattack04082
- Super Mario 3D World - Meowser? / NinjaSyao
- Sonic the Hedgehog Green Hill Zone / MegamanNG
- Motley Bossblob / Inikkratos
- Super Mario 3D Land Final Boss / YTSunny
- Super Mario 3D World Full Game 2 Player / packattack04082

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