Ace Combat 2 - エースコンバット2 (Quick Gameplay) Playstation
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Ace Combat 2 - Playstation
Ace Combat 2 is a 1997 combat flight simulator video game developed and published for the PlayStation by Namco. The player controls one of 24 different fighter jets through 21 different missions with certain objectives to fulfill, such as protecting a base from enemy fire, intercepting a squadron of enemies, or taking down an aircraft carrier. It is the sequel to Air Combat and the second in the Ace Combat franchise, with gameplay being presented in a more arcade-like format.
Conceived by Namco designer Masanori Kato, Ace Combat 2 was created out of Kato's dissatisfaction with the original Air Combat, feeling from a technical standpoint it was severely lacking. Along with a small group of others, Kato set out to create a follow-up that greatly improved on the original, featuring improved graphics, a variety in missions, and providing a true sense of flight for the player. Missions were created to be exciting and fun to play, with the gameplay itself being designed to mimic the typical style of arcade games. The team used aircraft books and aviation magazines as reference material when designing new aircraft. Fighters were intentionally made to not be exact replicas of real-world fighters as it would make the game overly-complex for their target audience. Much of the music was provided by Kohta Takahashi, being heavily inspired by Top Gun.
Ace Combat 2 is a combat flight simulator video game. It is presented in a more arcade-like format in contrast to other flight-sim games. The player controls one of 24 different fighter jets through 21 different missions, each having different objectives to complete; these include intercepting a squadron of enemies, destroying a specific aircraft carrier, or protecting a base from enemy fire. Completing missions awards the player money which can be spent on new aircraft in their personal hangar.