Ace Combat 7 - Mission 5 - 444
Mods listed at the bottom of the description.
Trigger begins to serve his time, and shows up a bunch of convicts behind the joystick. You'll notice I'm no longer flying like I'm Crimson 1, because I have removed the Enhanced Gunplay mod and its modules, due to them making air combat a bit too trivial. Now I need to actually avoid missiles, leading to some more active game play. I even intentionally avoided rushing to the Bombers too fast, so I could engage in some good old Dogfighting. Enjoy!
Mods used:
Lock-On Crosshair UI:
https://www.nexusmods.com/acecombat7skiesunknown/mods/649
Skies Rebalanced v1.2E (Including weapon modules):
https://www.nexusmods.com/acecombat7skiesunknown/mods/1400
Ace Combat 7 Radio Portraits Remastered:
https://www.nexusmods.com/acecombat7skiesunknown/mods/390
Ultimate AWACS Portrait Pack:
https://www.nexusmods.com/acecombat7skiesunknown/mods/1514
Chapters:
Cutscene: 0:00
Briefing: 3:03
Jet selection: 5:20
Mission starts: 5:48
Other Videos By Mr Algorithm
Other Statistics
Ace Combat 7: Skies Unknown Statistics For Mr Algorithm
There are 11,706 views in 29 videos for Ace Combat 7: Skies Unknown. There's close to 9 hours worth of content for Ace Combat 7: Skies Unknown published on his channel, or 85.73% of the total watchable video on Mr Algorithm's YouTube channel.