Ace Combat Zero: The Belkan War - Everyone's here!

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After shooting down all squadrons, Cipher became filthy rich, retired from his mercenary job and joined the Grey Men. The End.

While working in the previous video, I was curious about how the game managed to enable the deactivated enemies, hoping I could fight all squadrons at once during The Gauntlet. Eventually I was able to find the address that controls the "MISSION UPDATE" trigger and after some research I was finally able to make all squadrons appear at once and fight Cipher.

Sadly (and as expected) the game suffers great performance drops when there are lot of active entities enabled and loaded into memory at once so I had to tweak some graphical settings (specifically lower the LOD of the planes) so the game could run at almost stable framerate. Even so, performance drops can still happen.

Another issue present is that you can't fire your missiles as you usually do. When an entity launches its missiles, the game registers this attack in a "missile queue" and keeps it stored until the missile's lifespan reaches zero, then it's unloaded from memory and its place on this queue cleared. As more entities launch more missiles, more of these attacks are stored in this queue eventually filling it up. When the queue is full, the game prevents entities (and the player) from launching missiles until a "slot" in this queue is free. Since there are 65+ entities active (including the player) firing at the same time, this makes said queue to get filled quickly preventing me from firing back until another slot in the queue is free (and most of the time that free slot is taken by another entity lauching its missiles at me).

The video ends abruptly due to the way the mission logic is programmed. When a enemy squadron is defeated, the game will set a flag and activate the next squadron on the list. Depending on the type of flag activated, the game will consider the current squadron as the one to defeat to either face the next squadron or clear the mission.
Since all squadrons flags were enabled at the same time and Mobius was the last enemy on the list, shooting him down caused the game to consider this action a mission clear, making me unable to go after the rest of the enemies.

I had to use an infinite health cheat because it was actually pretty hard to evade the enemy attacks and this video was a demostration, not a display of skill.

F-15 S/MTD -CIPHER- livery by BelkanLoyalist (https://twitter.com/BelkanLoyalist)

ACE COMBAT and related stuff belongs to PROJECT ACES/BANDAI NAMCO.
No copyright infringement was intended.
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ACE COMBAT ZERO THE BELKAN WAR
ACE COMBAT ZERO
THE BELKAN WAR
ACE 0
CIPHER
ACE COMBAT
エースコンバット・ゼロ ザ・ベルカン・ウォー
エースコンバットZERO
エースコンバット0
エースコンバット
ACE COMBAT MODDING







Tags:
#ACE COMBAT ZERO THE BELKAN WAR
#ACE COMBAT ZERO
#THE BELKAN WAR
#ACE 0
#CIPHER
#ACE COMBAT
#エースコンバット・ゼロ ザ・ベルカン・ウォー
#エースコンバットZERO
#エースコンバット0
ACE COMBAT MODDING
エースコンバット5 ジ・アンサング・ウォー
エースコンバット5
ACE COMBAT 5 THE UNSUNG WAR



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