Adaptive Soundtracks - Audio Sync Groups in GameMaker
If you've ever wanted to be able to play with the instrumentation in the music of your GameMaker game on the fly, audio sync groups have you covered!
Audio effects in GameMaker:
https://youtu.be/GKGCWaqWcM0
Audio emitters in GameMaker:
https://youtu.be/Qq_m4UlMvoA
The music I'm using in this demo:
https://www.gamedevmarket.net/asset/jrpg-music-pack
Feature request for audio sync groups:
https://github.com/YoYoGames/GameMaker-Feature-Requests/issues/1400
Shader playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrdkihto8Xu7hhp1-5Gj8zsa
GameMaker 3D playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrcML9uqHe4fwBVTm650Vy3V
GameMaker Studio 2 playlist:
https://www.youtube.com/playlist?list=PL_hT--4HOvrdAGC6YHCqn_VR69GlR_rQw
0:00 Introduction
0:40 Examples of adaptive soundtracks
1:26 Music stems
4:20 Creating a sync group
5:40 Playing sounds in a sync group
10:37 Audio sync group limitations, at least, as of my recording this
12:26 Obligatory FMOD mention
13:04 The end
Thumbnail credit:
music instruments by Dhara Perihara from Noun Project (CC BY 3.0)
#GameMaker
#GameMakerSound
#GameMakerAudio
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I've now made that Patreon:
https://www.patreon.com/wizardragon
That promised social media link spam.
https://twitter.com/DragoniteSpam
Transition / idle music is by my old friend Kamex:
https://www.youtube.com/user/GreatGabite/about
Rate, comment, subscribe, watch more, enjoy!
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