Adding a Ground - OpenGL with PyOpenGL Python and PyGame - 7

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In this OpenGL programming tutorial with Python and PyOpenGL we cover how to add a ground to our game if we want one. While we don't plan to continue along this thread, I wanted to show how it could be done before moving on.

PyOpenGL playlist: http://youtu.be/R4n4NyDG2hI?list=PLQVvvaa0QuDdfGpqjkEJSeWKGCP31__wD

PyGame with Python 3 Playlist: http://www.youtube.com/playlist?list=PLQVvvaa0QuDdLkP8MrOXLe_rKuf6r80KO

Python: Python.org
PyOpenGL: Either use http://www.lfd.uci.edu/~gohlke/pythonlibs/#pyopengl or http://pyopengl.sourceforge.net/
PyGame: Either use http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame or http://pygame.org/download.shtml

sample code: http://pythonprogramming.net/opengl-pyopengl-python-pygame-tutorial/

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Tags:
OpenGL (API)
Pygame (Software)
Python (Programming Language)
PyOpenGL
tutorial
how-to
3D
graphics
model
modeling
Blender
Blender (Software)