Adding prototype 'beta' Blaine back into the game with a glitched save file (Pokémon Yellow)
Notes: When Pokémon Red and Green were in development, Blaine had a different design (something you can even see in the manual https://archives.bulbagarden.net/wiki... ). Also Ken Sugimori released art of him and other cut characters once. / 1016520835958476800
A 2020 source code leak ( https://wiki.raregamingdump.ca/index.... ) revealed more of this earlier Blaine's assets, such as his front sprite and the Trainer Card icon for when you don't have his badge (the latter wasn't on The Cutting Room Floor so I had to data-mine it from the source code from badge.dat then add it into the save myself). I got into the idea of 're-adding' prerelease things, so I decided to make yet another glitched Pokémon Yellow save file ^^ which 'adds' the prototype Blaine back into the game. Note in the case of the save file adding back the Trainer Card icon, it only properly displays for me on Game Boy Color mode (on Super Game Boy mode it's glitchy), so you might want to play it on Game Boy Color (not Super Game Boy).
I meant to merge it with Pokémon Yellow Special Clefairy save but that destroyed a lot of that save file's functionality (including the code to play its actual cry ; sometimes when immediately talking to Clefairy you can still hear the Clefairy sound clip I added in the chaos though, though it'll likely freeze the game) to save space. Also as usual sorry my code is buggy including a side effect of horrible artefacts on Pokémon back-sprites (like something out of a Creepypasta), and breaking the top part of Blaine's normal overworld sprite among other sprites, but hope you like this save anyway. :]
Note the game will freeze after actually defeating 'beta Blaine'/leaving the gym might break other things as well such as the Kris/Clefairy sprites I put in, so you have to reset the game and do it again.
I'll pin the save file in the comments as usual. ^^
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