Addressables for live content management - Unite Copenhagen
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Published on ● Video Link: https://www.youtube.com/watch?v=THs7h-wXHBg
In this talk, Bill shares best practices on how to leverage the Addressable Asset System to simplify your content management at both edit and runtime. Learn how Addressables can enable your success through you game's initial and updated releases.
Speaker: Bill Ramsour – Unity
Slides available here: https://www.slideshare.net/unity3d/addressables-for-live-content-management
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Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine