Age of Darkness: Final Stand Act 2 Mission 4 - Overrrun! | Let's Play #ageofdarknessfinalstand

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We are tracking why the horrors are back! It is unusual! They should not be here, not in such numbers! But yet here they are, as we venture deeper and deeper we have to pick who to help the order or the rebels! While holding the base... a known ally joins us! Welcome back to let's play Age of Darkness: Final Stand gameplay, Age of Darkness: Final Stand Mission 4 act 2! Soon we find ruins of a old fortress... with dark secrets inside!
Wanna know what happens today ? Click ► Show More ◄ to find out! ツ
Leave a comment and suggestions in the section below. Thank You! ツ

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► Playlist of Age of Darkness: Final Stand: https://bit.ly/3KU6afB
► Game link: https://store.steampowered.com/app/1426450/Age_of_Darkness_Final_Stand/


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About Age of Darkness: Final Stand


Build, Gather and Fight in a Desperate Last Stand Against an Onslaught of Never Ending Evil!

The darkness is an entity of evil. Some say it is the manifestation of human fear and nightmares, others say it is a wandering mass of damned souls haunting us. The origin of the darkness itself is unknown, but one thing for certain is that we can keep it at bay through the power of light and fire.

AN Unrelenting Rumbling of Nightmare fuel
Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’.

The Living Death fog Consumes All
Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies and drains life from your troops. Holding the line against this terror is not for the faint of heart.

In a world of Malice Earn Your blessings
Borrowing from the the roguelite genre, Malices are random afflictions placed on the player during every Death Night, unraveling the best made plans. Conversely, if a Death Night is survived, you may decide between three randomly selected Blessings, enriching the experience and giving your army a much needed edge.

A Champion must Rise From This Desolation
Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from leveling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have Elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion.

Age of Darkness: Final Stand Features:

'SwarmTech' allowing for over 70,000 swarming AI units on screen at any time
Build defenses against thousands of enemies during Death Nights
Day & Night transitions, expand by day, hunt by night
Unique Heroes to level up and micro-manage to gain an edge against the dark
Living Death Fog system that grows and recoils from the light
Randomized Malices & Blessings to make every survival unique
Multi-faceted Skill Tree system to progress through for your Units
Wandering Elite Nightmares that may ambush your party and drop precious Dark Essence
Horror and Embolden based status effects which may curse or aid your troops
Special Nightmare units, Spitters, Crushers, and Wraiths that test your combat skills


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Outro song " Stepping Along the Sky " was made by teknoaxe    • Stepping Along the Sky -- Liquid Drum...  




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