Age of Mythology Retold - Editor Tutorial Part 4 (Triggers, Conditions, & Effects)

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This video will be a beginners guide to set you on a path to master Age of Mythology's Triggers in the editor!

One thing that has come to my attention: When it comes to "run immediately" is that you don't always want this option on. especially with multiplayer custom scenarios.

Run immediately will make it so on the first frame of the game it will activate the condition for that trigger. So I recommend using "Run immediately" sparingly as in an online match it could cause desync/crashes if you have too many triggers set to run immediately. So only use "run immediately" on triggers that you truly want to run immediately.

Ask yourself if this trigger doesn't run on the first frame of the game would it effect gameplay? otherwise if you don't hit run immediately and you have several triggers this could mean a couple of seconds of delay on said trigger after you boot up the custom scenario.

If you're making a single player custom scenario I wouldn't worry about this too much as you're not going to need to worry about the desync issues. The only thing it may cause is longer loading times in a solo custom scenario.

This video will cover:
0:00 - Intro
0:22 - Playtest (without triggers)
0:53 - Camera Adjustment
3:30 - Revealing the map
5:29 - Resource Trickle
7:52 - Granting God power (using Unit type in area condition)
12:54 - In game messages
15:15 - Disabling computers with triggers
16:14 - Having an army attack using triggers, and army editor
19:20 - Modify a unit (Buffs, and debuffs)
23:51 - Changing the resource value of an object (Units or buildings)
25:53 - Setting win conditions
27:36 - The last playtest
28:48 - A few extra tips with the trigger menu

Links for my other Age of Mythology Tutorials:

Part 1: Scenario data, map resizing, & lighting
   • Age of Mythology Retold - Editor Tuto...  

Part 2: Placing objects, custom building, resizing units
   • Age of Mythology Retold - Editor Tuto...  

Part 3: Terrain, water, and making a functional map
   • Age of Mythology Retold - Editor Tuto...  




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