Age of Mythology The gold edition aomx KASTOR (TITANS)Story Mode Last Chapter 12 (War of the Titans)
Age of Mythology (AoM) is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 30, 2002 in North America and a week later in Europe.
A spin-off from the Age of Empires series, Age of Mythology takes some of its inspiration from mythology and legends of the Greeks, Egyptians, and Norse, rather than from actual historical events.Many gameplay elements are similar to the Age of Empires series. Its campaign follows an Atlantean admiral, Arkantos, who is forced to travel through the lands of the game's three cultures, hunting for a cyclops who is in league with Poseidon against Atlantis.Like many other real-time strategy games, Age of Mythology is based on defeating enemy units and towns, building your own units and towns, and training villagers and fighters. In this way, players are able to defeat and conquer rival towns and civilizations. Players advance their tribe through four "Ages": starting in the Archaic Age, the player may upgrade to the Classical Age, the Heroic Age, and finally, the Mythic Age. Each upgrade to a higher Age unlocks new units and technologies for the player, which strengthens their settlement. However, upgrading requires a sum of resources to be paid and a certain prerequisite building to be constructed.There are four major resources in Age of Mythology: food, wood, gold, and favor; unlike previous games by Ensemble Studios, this game does not include the stone resource. Resources can be used to train units, construct buildings, and research technologies, among other things. Civilian unitsβnamely, the Greek villagers, Norse gatherers and dwarfs, the Egyptian laborers, and fishing boatsβare used to gather resources. Hunting animals, gathering berries, harvesting livestock, farming, and fishing are all methods by which food can be gathered. Wood is gathered only by chopping down trees, and gold is gathered from either gold mines or from trade. Players can purchase upgrades that increase the rate of gathering these resources. Favor is acquired in different ways by different cultures: Greek players gain it by having villagers pray at temples; Egyptian players earn it by building monuments; and Norse players receive it by fighting/hunting animals or by possessing heroes.Resources can be exchanged at a player's market, with the exception of favor.Every unit in the game takes up between one and five "population slots".Building additional houses or Town Centersβthe main building in a player's townβincreases the population capacity, up to a maximum of 300Buildings in Age of Mythology can generally be split into three categories: economic, military, and defensive. The most important economic building is the Town Center, which is similar to the building of the same name in the Age of Empires series games. Most civilian units are trained at the Town Center, as are some improvements. Most importantly, players advance Age via the building. The Town Center provides 15 population slots, and building additional houses will earn the player 10 additional slots per house. In the Heroic Age, players may claim settlements (unclaimed Town Centres) for additional population slots. In some cases owning all town centres will trigger a countdown to victory. Other economic buildings include the farm and market.
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