Agent Orange Walkthrough, ZX Spectrum

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A walkthrough of the ZX Spectrum game, Agent Orange. From the recording originally sent to http://www.rzxarchive.co.uk/ . Some notes from the submitter:

AGENT ORANGE

RZX by Jim Waterman 8/1/2016

Just a few notes on the eight planets.

Vesterock: 4 visits.
10 slow enemies, strength 1.

An easy planet with huge fields where the weeds grow very slowly, the enemies are slow and weak, and where multiple trips can be made to fill out your bank account. Make sure the mothership has *just* over 2000 cargo for best results (keep it below 2020, though). Do this enough times to score a fleet of stronger ships.


Aldebaran: 4 visits.
10 slow enemies, strength 2.

Like Vesterock, but the enemies are a bit harder, so it's best to have upgraded your ships. Also, there doesn't seem to be quite as much growing space as on Vesterock. Still, multiple visits are essential to be able to upgrade to the third-level ships.

Eldridgus: 3 visits.
10 slow enemies, 10 fast enemies, strength 2.

And so we meet the first of the divebombers, the enemies that'll charge at you, firing fast. Note that however many ship upgrades you get, you'll never be able to fire faster, so it's best to take these fast ones out as rapidly as possible. And the weeds are growing ever faster, so there's an ever decreasing time to plant and harvest those essential crops...

Hippuris: 3 visits.
10 slow enemies, 10 fast enemies, strength 1.

Don't be deceived by the weaker enemies; those on Hippuris have an annoying tactic to stop your cash flow. They are by far those most interested in taking the available farmland for themselves, so as well as fighting them off - even if they are one shot - you'll be trying to burn off their crops to plant your own in the space available. And the weeds grow ever faster...

Colophon: 4 visits.
10 slow enemies, 10 fast enemies, strength 2.

These are by far the most aggressive enemies yet, particularly the fast ones; they'll come for you and shoot you down in a second. However, if you've upgraded your ships this is almost an advantage; they come to you, you shoot them, you retreat to the mothership for some rapid repairs, so combat is over very quickly and there's far more time for farming, especially when there's a huge field just to the right of the mothership that demands to be visited more than once. But still those weeds grow ever faster...

Draco: 1 visit.
29 slow enemies, 1 fast enemy, strength 5.

Now this is odd. There's really no time for farming, because all the enemies need to be eliminated before you can move on. Here, they take five hits, and they actively run away from you; they need to be hunted down and destroyed, and the last one is very fast. By this time, enough weeds have grown that if you've got time to harvest a single full crop before they take over, you're lucky.

Penultima: 1 visit.
(probably) 10 slow enemies, 20 fast (or very fast) enemies, strength 5.

The nightmare planet. Penultima's sole purpose is to stop you getting to the last planet by any means necessary. The enemies are as strong and as numerous as on Draco, and as aggressive as on Colophon - maybe more, as half of them seem to be kamikaze pilots. Arrive here with anything less than a fleet of 6000-delta ships and you have no chance to survive make your time. And, all your crops are belong to the weeds; they now grow at a rate faster than Japanese knotweed so, never mind farming, just get off this planet and to your target...

Fraximus: 1 visit. No idea how many enemies there are, presumably they'll just keep on coming.
Get to the factory, fill up with Agent Orange, get back to the mothership, job well and truly done.


Never mind the high score table, it looks like the game gets stuck in an infinite loop.

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