Agricola - 3 Player

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Agricola is a Euro-style board game created by Uwe Rosenberg. It is a worker placement game with a focus on resource management. In Agricola, players are farmers who sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household.

Players start the game with a farming couple living in a two-roomed hut. Each round, they take turns placing their family members in action spaces to get resources and improve and grow their households. Only one family member can occupy each action space within the same round, so players need to time their actions to get maximum profit while denying progress to the opponents.

The game is played in 14 rounds, divided by 6 harvests. The harvests occur after rounds 4,7,9,11,13, & 14. At each harvest, food is grown, people are fed, and animals multiply. Players lose victory points if they have trouble feeding their family, which makes food production a major point of tension in the game.

At the end of round 14 comes the final harvest after which victory points are counted. Scoring in Agricola rewards a middle-of-the-road strategy. Players are penalized for not focusing on any one aspect of the game, and stop scoring in any area they focus on too much. The player with the most balanced and prosperous farm wins.







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