AI driven text adventure game give players true non-linear gameplay

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Driven (2001)
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Reported today on TechSpot

For the full article visit: https://www.techspot.com/news/83072-ai-driven-text-adventure-game-give-players-true.html

AI driven text adventure game give players true non-linear gameplay

It's powered by an OpenAI text generator

In context: When it comes to video game AI, we tend to think of it in terms of how the computer-controlled enemies and NPCs react to our actions. But what if AI drove the narrative as well? Imagine an open world with endless possibilities generated by machine learning algorithms.

Artificial intelligence creating the narrative on the fly in a video game would genuinely open up the possibilities of real non-linear gameplay. If it could not only create the story, but also learn from the player's actions, the game could become a sandbox of infinite possibilities, with each playthrough being completely unique. Such a vision is creeping a little bit closer to reality with a text adventure game called AI Dungeon 2.

AI Dungeon 2 was developed by Nick Walton using an open-source text-generating algorithm created by OpenAI. He trained the AI by feeding it choose-your-own-adventure stories from the Choose Your Story website.

AI Dungeon 2 is done! 🐲

This has been the product of hundreds of hours, but it's been completely worth it. AI Dungeon 2 is a first of it's kind completely AI generated text adventure that allows you to enter any action you can imagine.

Play it here: https://t.co/Fr8w82g1sG

- Nick Walton (@nickwalton00) December 5, 2019

The game plays a lot like a text adventure game (TAG) from the 1980s, such as Zork. The difference here is that you can pretty much do whatever you want. Old-school TAGs limited players by only allowing them to go in specific directions, perform a small number of actions, and had very linear storylines. AI Dungeon 2 throws all that out the window by responding to




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