AI in The Division and the Art of Modding | A Game Development Podcast
Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? And how do you get started in modding games and what can you create using the tools available?
In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created.
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Drew's article on myths in video game AI - https://ubi.li/LkBM0
Baldur's Gate Reloaded - https://ubi.li/YhKzo
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Spotify - https://ubi.li/ENgsy
Apple Podcasts - https://ubi.li/imqLg
All podcast platforms - https://ubi.li/5BDSK
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About Ubisoft:
Massive Entertainment – a Ubisoft Studio is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 750 passionate and highly skilled people from 50+ different countries.
At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects and technologies, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, the Star Wars Project, Snowdrop, or Ubisoft Connect.
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The Division 2 Statistics For Massive Entertainment - A Ubisoft Studio
There are 466,036 views in 96 videos for The Division 2. Roughly a days worth of The Division 2 videos were uploaded to his channel, roughly 69.39% of the content that Massive Entertainment - A Ubisoft Studio has uploaded to YouTube.