AI ONLY ALL CIVS | Civilization 6: Rise & Fall Championship v2 | KNOCKOUT ROUNDS | Episode #6

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Sid Meier's Civilization VI
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The knockout rounds are here! We took the 20 remaining civs and split them into two groups of ten:

The Groups:
GROUP A - 1. Russia 2. Mongolia 2. Aztecs 3. Rome 6. Scotland 7. Cree 7. Japan 8. India (Chandragupta) 8. Greece (Gorgo) 9. Poland
GROUP B - 1. Sumeria 2. Persia 3. Australia 3. Germany 4. China 4. Arabia 5. France 5. Netherlands 6. USA 9. Georgia



MODS:

Better Balanced Spectator - https://steamcommunity.com/sharedfiles/filedetails/?id=1587037073
ShowYeildIcons - https://steamcommunity.com/sharedfiles/filedetails/?id=1446541124
Yet (not) Another Map Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=1446541124
Era: No Change Brightness (R+F) - https://steamcommunity.com/sharedfiles/filedetails/?id=1298449522


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ABOUT THIS GAME:
Civilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? In Civilization VI: Rise and Fall, you truly become a leader for the ages.

Successful leadership of a civilization can send it into a prosperous Golden Age, but falling behind can usher in a Dark Age. Respond well to the challenges of a Dark Age, and your civilization can rise again into renewal with a Heroic Age. Encourage the Loyalty of your citizens to keep your borders intact, or inspire Loyalty among other civilizations to expand your empire. World borders continually shift and change as Free Cities emerge from empires, and neighbors compete for the Loyalty of cities across the map. With the new the Governor system, players are able to further customize and specialize their cities, as well as react to the new challenges of Dark Ages and Loyalty. Each of the seven unique governors has its own promotion tree, and lends itself to different playstyles and strategies.

GREAT AGES
As your civilization ebbs and flows, and you reach milestone Historic Moments, you will move towards Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.

LOYALTY
Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city if it declares its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.

GOVERNORS
Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty

ENHANCED ALLIANCES
An enhanced alliances system allows players to form different types of alliances and build bonuses over time

EMERGENCIES
When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization, and earn rewards, or penalties, when the Emergency ends.

TIMELINE
Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.

NEW LEADERS AND CIVS
Nine new leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.

NEW GLOBAL CONTENT
Eight new world wonders, seven natural wonders, four new units, two new improvements, two new districts, fourteen new buildings, and three new resources have been added.

IMPROVED GAMEPLAY SYSTEMS
The Government system has been enhanced with new Policies, including Dark Age Policies, new hidden leader Agendas, new Casus Belli, and additional improvements to existing systems.




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