Aidyn Chronicles: Blender / Wire-framed Edition
Exporting some of the goods from Aidyn allows us to delve into literally turning the world upside down and even seeing through it using wire-frame mode. Using another graphics plug-in for an N64 emulator that gives us options to export vrml files which one of them called the .wrl can be opened in software like Blender allow us to see 2D and 3D images of the games landscapes amongst other assets.
Didn't really find any major discovery's in the game on here, but rather some interesting take away's.
GameFAQs board: https://gamefaqs.gamespot.com/boards/196565-aidyn-chronicles-the-first-mage
NeoSeeker forum: https://www.neoseeker.com/forums/912/
Reddit group – r/Aidyn: https://www.reddit.com/r/Aidyn/
Facebook group: https://www.facebook.com/groups/2210352085
MobyGames Aidyn Chronicles: https://www.mobygames.com/game/aidyn-chronicles-the-first-mage
Prototypes: https://hiddenpalace.org/Prototypes_by_system/Nintendo_64
Timestamps:
0:00 Opening wire-frame cinematic
1:08 Chaos island
4:43 Dryad forest
6:54 Jundar / Bandit Hideout
8:43 Dragon naming
11:22 Terminor
14:32 Gwernia
15:57 Ending wire-frame cinematic
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