Aion 2 - Creation & Gameplay - Aion 2 Night (8/8/25 Live Summary) - Moblie/PC - F2P - KR/TW

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Finally, we saw some real gameplay for Aion 2 today during the Aion 2 Night live event. They showcased character creation, open-world combat, and a Fire Temple dungeon run. I used footage from the Korea and Taiwan live streams; you can find the source videos in the links below.

Korean Live:
Taiwan Live:

Aion Tonight – Second Broadcast Summary
The second episode opened with a lighthearted skit, followed by introductions from So In-seop (Aion 2 Business Team) and Kim Nam-jun (Aion 2 Development). They apologized for the two-month gap since the first broadcast, explaining they needed extra time to improve the build’s quality.

Recap of First Broadcast
First reveal of in-game cutscenes (Temple of Fire, Kromede).
Confirmation of manual combat and reasons behind it.
Promise to explain the business model once decided (likely autumn).

Focus Group Test (FGT)
Held June 21–22 with a small invited group, covering customization, Abyss instances, and more. Developers saw real-time player reactions, calling it their first “report card.”

Tester Feedback:
Attractive character designs.
Smooth transition from running to flying.
Satisfying flight controls.
Fun boss fights and large-scale faction battles.
Fast-paced combat with impactful hit effects.

Developer Fact Check
Skill Slots: Over 40 total, with a context-based skill chaining system.
Wings & Flight: Earned via gameplay, not pay-to-win; flight time in FGT was reduced for testing.
Flight PvP Balance: Strategic choice; enemies can be forced to fall.
Factions & RvR: Elyos/Asmodians on separate servers; balanced instanced battles.
No Auto-Combat: Fully manual, with optional semi-auto skill use on mobile.
Mobile & PC: Mobile broadens access; serious PvP/PvE best on PC.
Classic Aion Content: Many systems return improved for balance and responsiveness.

Content Overview
Solo PvE: Nightmare Dungeon, Sealed Dungeon, Outposts, Awakening Battle.
Group PvE: Expeditions, Transcendence, Subjugations, 8-Player Raids.
PvP: Arenas, Warzones, Abyss & Rift battles.
Casual: Daily Dungeons, Shugo Festa mini-games.

Customization
Highly detailed controls over body proportions, face, and style; presets can be shared or sold.

In-Game Demo
Showcased open-world flight, mounts, pets, and dungeon gameplay (Temple of Fire). UI redesign underway, with both classic and action modes supported.

Economy & Monetization
Trading Post uses Kinah only. Monetization focuses on cosmetics; no stat-boosting gear sales. Dungeon tickets recharge or drop in-game.

Source: Aion 2 Community
https://discord.com/channels/1377004046832894095/1377031261406760990/1403390443772969100

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