AKG2 - I TAPPED ON THE SCREEN AND BROKE IT

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APP GAME KIT 2 - review - non Dark Basic Pro
AKG2 Tap to destroy - On Sprite Collision

// find out which sprite has been hit or clicked

// set a virtual resolution
SetVirtualResolution ( 320, 480 )

// display a background
CreateSprite ( 1, LoadImage ( "background4.jpg" ) )
SetSpriteColorAlpha ( 1, 200 )

// load two images
LoadImage ( 1, "bird1.png" )
LoadImage ( 2, "bird2.png" )

// create sprites using image
CreateSprite ( 2, 1 )
CreateSprite ( 3, 2 )

// set their positions
SetSpritePosition ( 2, 80,150 )
SetSpritePosition ( 3, 200, 150 )

// main loop
do

// update the screen
Sync ( )
loop


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AGK2 Box2d - App Game Kit 2
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At the heart of AppGameKit is a set of commands that control all aspects of a game - the game's sprites, sounds, physics, collisions and so on. By using these supplied functions you can code games with industry standard C++ using familiar IDEs such as Visual Studio, XCODE and QT.

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