Alan Wake - Episode 1: Nightmare - Welcome To Bright Falls

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Published on ● Video Link: https://www.youtube.com/watch?v=RZtyTpef1Aw



Game:
Alan Wake (2010)
Duration: 13:09
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3


Alan immediately wakes up to the comfort of his wife, Alice, who tells him he's just had another nightmare. Alice then tells him that they have arrived at Bright Falls. Alice will then say that since they are on vacation, they should act like it, so she asks you to stand by a man gazing out at the town. He talks to you and tells you his name is Pat Maine, who is the DJ host for KBF-FM, the local radio station. Alan introduces himself as Alan Wake and Pat tells him that he recognizes Alan as a very famous writer and Pat is pleased to meet him. Pat wishes to get a radio interview with him, but Alan declines and tells him that all he wants is to be on vacation with his wife and hopes Pat could keep the secret that Alan Wake is even in Bright Falls. Walk back over to Alice after you finish your conversation. Alan's phone rings, and the person calling is Barry Wheeler, Alan's best friend and literary agent. Barry goes on about that if Alan needs him, one phone call is all that is needed and will hop on a plane over to Bright Falls right away. Alan just tells him that everything is all right and there's nothing to worry about. After he hangs up, Alice complains that Barry is going to keep calling many times during the vacation, and just after she says that, Barry sends a text to say hi to Alice. The boat will then reach the land, so head back to your car, which is the one at the front right of the boat. Once on land, Alice tells Alan they need to head to the local diner to get the key from Mr. Stucky, who is the landlord of the place they are staying in. Once you reach the diner, Alan gets out the car and Alice says she is going to fill up the car with some gas and will be back in fifteen minutes. She drives away and Alan walks into the diner, where he meets one of the waitresses, Rose Marigold, who gets overly hyped about meeting Alan Wake, and tells him she is a big fan of his. Alan is "flattered" and asks if Mr. Stucky was around, and Rose tells him that he is most likely in the rest room.

Walk to the left side of the diner (the right side is blocked off). A man at a table will ask you to turn on the jukebox, but you do not need to do so if you don't want to. Walk to the doorway where an old woman is looking down the corridor and she will tell you that if you are not careful, you could get hurt in the dark, hence the corridor being very dark. Once you reach the end of the corridor, turn left and knock on the door of the male restroom. Nobody will answer, but an old woman covering her face will tell you that Mr. Stucky couldn't make it. She hands you the key and the instructions on how to get to the lake. She tells you how she looks forward to seeing how they settle into "her cabin", and on seeing Alan's wife. Walk back in the direction you came from. The man who asked you to turn on the jukebox will now be fast asleep. Walk out of the diner and Alice will pick you up. Alan will tell her he has the key and the instructions. Alice tells Alan that they also have flashlights, just in case the lights are off and they drive off. Then Mr. Stucky runs out of the diner out of breath, shouting at the car, telling them he has the key with him, and yells them to come back, but it is too late.

While driving to Cauldron Lake, Alice explains that Bright Falls would be a wonderful setting for a book, but Alan tries to take that idea out of his mind because they are supposed to be on vacation. They turn on the radio, when we can hear the KBF-FM radio host, Pat Maine, whom Alan met earlier. Through the cut-scene, Alan explains that he hasn't managed to write anything in two years. They arrive at Cauldron Lake, where there is a very small island containing one house and a shed further up the island. Alan and Alice are amazed at how wonderful it looks. Alan then tells Alice that he will get her inside safely, as Alice has a phobia, which is known as Nyctophobia, which is a fear of the dark. Walk across the bridge and unlock the door to the house. You will see the lights are all off. To turn them on, carry on past the front door and head towards the shed further down the island, which contains the generator to turn on the lights in the house. To start the generator, you need to press A when the white dot ends up in the green area. You need to do this approximately three times, and then the generator will turn on.

Storyline Achievement Unlocked: Let There Be Light (10G)

The lights will now turn on and Alice will freshen up and get settled in. If you wish to, you can explore the island and once you are done, head towards a tree stump and examine it. It will turn into a cut-scene where the sun will soon set.

Return to Alice who can be found in the house upstairs in the bedroom. Whilst you walk upstairs, she tells you she has a surprise for you. When you walk into the bedroom, even though she has nearly fully stripped, she is not the surprise.