Alianator (Amiga) - A Playguide and Review - by LemonAmiga.com

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Review
Duration: 47:31
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Alianator is a 3D Defender clone published by Amiga Fun magazine in 1991. We dont know the names of the makers of the game, but we do know this is a fast, smooth, and altogether different Defender experience.

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Production Notes:
===============
Captured: 3rd Jan and 12th June 2016
Narrated: 24th Sept 2020
Edited: 5th Dec 2016, and 2-4 Feb 2021

Yes folks, you are looking at a playguide from Series 4! Recorded for the 3D games series. Yet again, not used. I recorded play-throughs of this game 3 times. This recording is a combination of two of those. I ended up using this footage as it was longer than the other one.

I dont know when I first found out about this title, but you can bet it was by following the trail on Lemon. Amiga Fun magazine basically gave away commercial grade licenseware on their covers, which meant you got something a cut above the normal PD fare; maybe worth checking out. I got addicted to Crazy Sure, The Adventures of Quik and Silva, and Metal Law, thanks to this magazine,

Bugs:
-The first few things I say seem to pop and click. I meant to iron those out before final render but forgot. Luckily the rest seemed ok?
- This is recorded in PAL with screen centering; which is how I used to record games back then. Only the title screen is in full PAL, the rest is in 320 x 200.


Danscore:
3D open world fast and smooth 7mhz Defender clones weren't lavishly sprinkled Ten-a-penny on the Amiga scene. Yet in a small environment. there is no reason why a basic unexpanded 68000 based machine cant make those vectors whizz around the screen. I had a fun time with this, but the hidden level skip feature is definitely a must, as the first 10 stages are childs play, and things only start to fire back from maybe level 11. That means if you dont about the level skip, you can be in for a fair long play. This should have been more apparent, and the title screen should give the player a choice of Easy, Medium and Hard modes to save it from getting boring. On later levels it becomes as difficult as you like, and there can be some seemingly unfair deaths if you wander into the path of a ramming AI. The sound effects; created using Paula's ability to manipulate samples/waveforms; is often astonishingly great. The title music is also amazing, and reminds me of Operation Harrier. Overall, as a licenseware game I have to give this 7.5 out of 10. Very playable and professionally coded, although if you play this on an 020 or above CPU, you will probably find screen glitches.