Fire and Ice (Amiga) - A Playguide and Review - by LemonAmiga.com
Graftgold usually proved to be a benchmark on the Amiga for great graphics, solid gameplay, and respected arcade conversions such as Rainbow Islands and Super Off Road. Fire and Ice is another high class platformer, but how well does it fair looking back on this title today?
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Production Notes:
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Captured: 3rd Aug 2020
Narrated: 15th Sept 2020
Edited: 15th Sept - 23rd Dec 2020
I had this game in the big box, although this was given to me years after I played the x-copy version. In those days, I used to love to collect the lives and do the tricks on the ice world to get full lives by level 2, but somehow I never saw world 3, because I kept dying. I think I must have used a cheat to see the whole game at some point, but I dont remember dont so, unlike Toki and others which I beat with the cheats. As such, the whole game was a short experience for me, and I didnt expect to get very far for a review. Yes I get further than I thought, but still only a third of the way through the game. Imagine buying a book or renting a movie where you only every say the first 33%?
This is one of five games that I record in 2020, the others including Wolfchild, Turrican, PowerMonger and Wings of Death (a competition play up to level 7, uploaded for patrons). At the time of recording the narration, I was just recovering from a major gum infection, which had left me in severe pain for many weeks up until this point. I was on strong anti-biotics, and felt well enough to attempt a review. The irony is, having spent ages trying to have the tooth removed, its still in there as I type this Dec 26th 2020. You cant really notice in the review, but in the introduction I pronounce "Ice" with a lisp, and the first time I say Puppies. I hadnt narrated (or spoken) in ages, so I stammered over some of it, and mistakes had to be edited out. Some are probably still in there.
I thought the game had 4 levels per world, but in fact it has 5 levels in words 2 and 3. If I'd know that, I might have paced my play a bit more to allow for this, and made sure to reach world 4. I've never reached world 4 before, and it was a shame to switch the game off through frustration and boredom. But thats the way it goes sometimes in real life too.
Bugs: The original upload had 413 views and 49 likes. I had to take it down due to stuttering after the 44 minute mark.
Danscore:
Amiga platformers were appearing two-a-penny each month, from Turrican 2 to Brian the Lion, from Apprentice to Chuck Rock, from Alfred Chicken to Wolfchild - each with its own pro's and flaws. Fire and Ice has the charm of cute characters, barking puppies, dog biscuits and bones. It has a great soundtrack, super sound effects, smooth scrolling, and a character who is mostly easy to control, when he's not slip-sliding around on snow. The inertia factor means it can be difficult to stop short of an enemy, and falling off platforms is possible, but after the snow and ice level this isnt too bad, especially compared to the horrendous inertia of Kid Chaos. The other thing about this game is sometimes you have to hang around waiting, either for the dog, or a melting ladder, or simply hunting around for the last part of the exit key. Enemies will respawn if you dont kill them; which can be a hazard in tight spots, or if you fall down, or have to back track. I'd say the experience is fairly fun as long as you dont rush in, but at the same time, each level seems to have some kind of annoyance which spoils it - leading to some unfair deaths. If they had replaced the clams with bubbles, and had a password system to save progress, it would be so much more fun to get through each section and carry on the journey on the next play. If I was in a good mood then this would get a solid 7, but sometimes you fire up this game and just die - unfairly - at some point early on, and never get to see the rest. Contrast this with Turrican, where players find more lives as they explore, meaning they can collect enough to see the whole game. In this one, one-touch deaths mean repeating things over and over, which can be a slog. So I give it 6 out of 10.


