Alice: Madness Returns Playthrough | Part 11

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Alice: Madness Returns
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Welcome back to Alice: Madness Returns! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Alice: Madness Returns?

Alice: Madness Returns is a psychological horror action-adventure video game developed by Chinese studio Spicy Horse and released by Electronic Arts for the Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to the 2000 video game American McGee's Alice.

Alice: Madness Returns follows Alice Liddell, a girl suffering from trauma caused by the death of her parents. Alice was discharged from a psychiatric clinic and now lives in an orphanage for mentally traumatized orphans under the care of Dr. Angus Bumby.

To get rid of the trauma and learn the truth about her past, she once again falls into Wonderland, where a new evil force has corrupted it. As of 2016 players who bought the retail disc version of the games can download a port of the original American McGee's Alice for free from PSN and Xbox Live with trophy and achievement support.

Alice: Madness Returns is played from a third-person perspective. The player controls Alice for the entirety of the game for running, jumping, dodging and attacking.

In combat, Alice gains a small number of weapons that can be utilized in several ways. Her primary weapon is the Vorpal Blade, a decorated kitchen knife. The remainder of her arsenal is somewhat akin to the benign and mundane items that take on a deadly quality in Alice's tainted Wonderland in the first game. The Pepper Grinder becomes a crank operated gatling gun, used to attack at a distance and pepper pig snouts.

The Hobby Horse is used as a sledgehammer to inflict heavy damage and break barriers and defenses. The Teapot Cannon fires tea sieves that explode to cause heavy damage and, like the Hobby Horse, break barriers. By collecting teeth that are dropped by foes or found scattered about the levels, the player can upgrade these items to more powerful versions.

Two other weapons cannot be upgraded, primarily because they are more defensive than directly offensive: the Umbrella acts as a shield that can be used to deflect and reflect most incoming projectiles; The Clockwork Bomb is a time-delayed/remote-controlled rabbit alarm clock that does a minimal amount of damage to enemies, but its usefulness is better illustrated as a decoy, as well as a weight to keep switches temporarily depressed.

Alice's health is tracked by a number of rose petals. Should Alice's health fall to zero during game play, the player is forced to start at the most recent checkpoint. Falling off platforms into bottomless pits or dangerous liquids do not damage Alice but restart her at a nearby platform. The game also introduces Hysteria, which can be used when Alice's health is very low, and it can only be used for a limited amount of time.

While working each level, the player can discover various secrets. A primary mechanic is to use Alice's shrinking potion to reduce in size, allowing her to walk through small spaces like keyholes, but also reveals invisible platforms and surfaces; after returning to normal size, these platforms slowly fade back to invisibility, requiring the player to remember their location.

Pig's snouts, which make noise when the player is close, can be struck with the pepper grinder to reveal new paths. Radula rooms provide a short challenge to the player, which on completion grants a jar of paint; obtaining four jars earns the player another rose for Alice's health. Memories can be picked up that provide voiceovers revealing parts of the game's backstory.

Upon completion, the player can start a new game plus, letting them play through the game again but keeping all their weapons and upgrades from the previous attempt. From the menu, the player can also review the memories that they have found within the game.

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