Alien Breed Chiptune's Commodore Amiga Alister Brimble
When I first played this game it was just WOW!! the way you moved had to go from floor to floor being chased by the Aliens such an exciting game. The music at the time was incredible and this is still such a sweet tune from Alister Brimble.
The game is based on the Alien films, specifically Aliens, and also on the 8-bit-era games Laser Squad and Paradroid (although the game bears some gameplay similarities with Gauntlet, with which it has been compared, as well an obvious comparison with Sega's Alien Syndrome, and Pandora's Into the Eagle's Nest[citation needed]). Alien Breed consists of the player or players having to find the lift down to the next level, occasionally setting the self-destruct sequence to blow up the level above them. The players collect or purchase a variety of weapons from the space station's computer terminals. In some versions of the game, these so-called Intex terminals provide additional features such as a clone of the classic computer game Pong. Credits found on the ground have to be saved for these weapons and other enhancements, each giving the players an edge over the gradually more and more powerful alien forces. In advanced levels, players are occasionally trapped in enclosed spaces with huge "boss" aliens.
Developer: Team17
Publisher: Team17, MicroLeague
Producer: Martyn Brown
Designer: Rico Holmes
Programmer: Andreas Tadic, Peter Tuleby
Artist: Rico Holmes
Composer: Alister Brimble
Platforms: Amiga, Amiga CD32, MS-DOS, Android, iOS, PlayStation 3, PlayStation Vita, PlayStation Mobile
Release: 1991
Genre: Run and gun