Alien Isolation - The Monster in previous Alien games? - Developer Interview [2/4]

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Alien: Isolation
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This is a "remastered" interview with Gary Napper, the lead designer of Alien Isolation. The interview was done at the Creative Assembly Studios, United Kingdom, in 2014.

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Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien™, Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance.

As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien.

Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Alien: Isolation is a 2014 survival horror video game developed by Creative Assembly and published by Sega originally for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Based on the Alien science fiction horror film series, the game is set 15 years after the events of the original 1979 film Alien, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother.

Unlike previous game adaptations of the Alien franchise, Alien: Isolation places an emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single Alien creature with tools such as a motion tracker and flamethrower. It was designed to resemble the original film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an engine built from scratch to accommodate technical aspects such as atmospheric and lighting effects and the Alien's behaviour. Creative Assembly intended to make Alien: Isolation a third-person game, but used first-person to create a more intense experience.

Alien: Isolation received generally positive reviews and had sold over two million copies by May 2015. Critics praised the game's retro-futuristic art direction, sound design, and the Alien's artificial intelligence, but criticised its characters and long runtime. The game won several year-end awards, including Best Audio at the 2015 Game Developers Choice Awards and Audio Achievement at the 2015 British Academy of Film and Television Arts Awards. The game was ported by Feral Interactive to Linux and OS X in 2015, and to Nintendo Switch in 2019.

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