Alien Resurrection PS1 Gameplay - Keyboard+Mouse: PCSXR-PGXP
Alien Resurrection supported the official PlayStation Mouse controller on the real console.
Two things I've learned since making this video:
"I would advise on disabling "vertex caching", since it's that what usually causes the fonts jittering."
"CPU Overclocking option can cause some minor issues, as physics and AI are tied to frame rate. Makes things jump/explode farther, and enemies can attack more often." - I think this isn't an issue when using a mouse, personally.
Tools Used:
- PCSX Reloaded with PGXP Support
- Nuvee input plugin (more mouse control)
- LilyPad input plugin (to bind controller to keyboard keys)
Video:
PeteOpenGL2 Tweaks 2.4
- 2560x1440p
- Internal Resolution 6x, in plugin: max settings
- Fast FBE enabled
- Stretching Mode: Stretch to full window size (for widescreen to work correctly)
- Compatibility: offscreen extended, framebuffer standard both options.
Audio:
Eternal SPU Plugin 1.50 (can also use 1.41)
- ASync, set to SMOOTH. **If you don't, you''ll run into glitched doors that won't open.
First Controller:
LilyPad
- keyboard binds for controller buttons/joysticks
Second Controller:
nuvee psx pad 0.2
- playsation mouse and lightgun support
PGXP:
- Memory Only (disabled CPU Logic as it causes major graphical bugs for this title as of posting, may be fixed in the future)
- All Options enabled.
CPU:
- Widescreen (GTE Hack)
- CPU Overclocking 3.0x (maintain internal 60fps more often)
* FPS ingame will still drop on loading zones like doors or some ladders, big FBE effects.
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