Alien Vendetta (2002) - map 17: Nukefall (100% UV - modded)
The beginning of this map is very annoying, very RNG based with that cyberdemon, specially from a pistol start. Of course, I'm playing the levels continuously, so I could just SSG him down, but that's not very exciting. Anyway you do it, that arena is very annoying, not just small, but it also has these pillars which make fighting the cyber very akward. Best strategy I came up with is to distract him using the barons and get some juicy BFG blasts on his butt.
The rest is easy-ish with the safe strategies I employ. The arch-vile gang at the end can go wrong easily, so I just cheese it but lowering just one of the bars and safely eliminating them, using the rocket launcher and the Unmaker.
IWAD (base game): Doom 2
PWAD (map pack): Alien Vendetta
Gameplay mod: Doom 64 weapons only
Music replacement: AV MIDI Pack
Source port: Lzdoom
Compatibility: Doom (strict)
Difficulty: Ultra-violence / I'm a Doom God
All kills and secrets
Continuous playthrough (from map 04)
No saves mid level
Link to wad:
doomworld.com/idgames/levels/doom2/megawads/av
Link to music replacement:
doomworld.com/idgames/music/avmidi
Link to weapons mod:
moddb.com/games/doom/addons/doom-64-weapons-only-30-aenima-extra-weapons/
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