Aliens: Colonial Marines Part 1. Lock and load. (Recruit Campaign)

Aliens: Colonial Marines Part 1. Lock and load. (Recruit Campaign)

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Published on ● Video Link: https://www.youtube.com/watch?v=Vr3ArfkmTq8



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Let's Play
Duration: 29:09
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Welcome to my Aliens: Colonial Marines let's play. My name is digidv85 but please call me dig for short. This is a semi-blind let's play. It will feature the campaign on recruit difficulty, which isn't blind and the Stasis Interrupted DLC on recruit difficulty, which is blind. It will not feature any multiplayer. Gameplay shown on Xbox 360.

About Game: Aliens: Colonial Marines is a first-person shooter developed by Gearbox Software and based on the Alien science fiction film series. It was published by Sega for Microsoft Windows, PlayStation 3, and Xbox 360 in 2013. A sequel to James Cameron's 1986 film Aliens, the game follows a group of Colonial Marines, a fictional military unit, as they confront the Weyland-Yutani corporation in an effort to rescue survivors from the Sulaco spaceship. The game features a campaign mode that supports both single-player and cooperative gameplay, and a multiplayer mode in which players compete in different scenarios.

Colonial Marines was developed over six years and suffered from a tumultuous development. Because Gearbox decided to focus on other projects like Duke Nukem Forever and Borderlands 2, they outsourced a significant part of the game to other studios. The game was heavily inspired by Cameron's film. Concept artist Syd Mead, who collaborated with Cameron to design the Sulaco, was hired to design locations. Four downloadable content packs were released, adding multiplayer maps, a new cooperative mode, and a new campaign mode that takes place before the campaign of the base game.

Colonial Marines sold more than one million copies in the United States and Europe, but received unfavorable reviews from critics, who criticized its technical problems, low-quality graphics, and weak artificial intelligence of enemies. The competitive multiplayer mode was highlighted as its strongest aspect. The game drew a significant controversy for featuring a lower graphical quality than that of press demos. This led two players to file a lawsuit, claiming that Gearbox and Sega had falsely advertised the game, but it lost class-action status by 2015. In 2017, a modder improved the game's artificial intelligence by correcting an error in the game's code.

Gameplay: Aliens: Colonial Marines is a first-person shooter based on the Alien science fiction horror film series. The game's campaign mode, which can be played by a single player or cooperatively by up to four players, features 11 missions that involve players moving from one checkpoint to another while fighting opponents controlled by the game's artificial intelligence. Opponents consist of either Alien creatures, also known as Xenomorphs, or hostile human mercenaries. Xenomorphs are fast and primarily attack with their claws or by spitting acid, while mercenaries are slower and use firearms.

Development: Colonial Marines was conceived by Gearbox Software after an encounter between the company's creative director, Bryan Martell, and the director of the original Alien film, Ridley Scott. When Brothers in Arms: Road to Hill 30 was released in 2005, Gearbox was interested in working with an existing intellectual property and had previously considered Scott's 1982 film Blade Runner and Michael Mann's 1995 film Heat as candidates. Martell's discussion with Scott on the Alien universe inspired him to approach 20th Century Fox about the licensing opportunities. Sega, who bought the rights to publish games based on the franchise in December 2006, gave Gearbox complete freedom to present them with an idea for a game. Because Gearbox had experience with first-person shooters and the development team was composed of people who were fans of Aliens, the company proposed a first-person shooter that would be a direct sequel to it.

Downloadable Content: Colonial Marines supports additional in-game content in the form of downloadable content packs. Between March and July 2013, four downloadable content packs were released for the game. A season pass to these packs could be purchased before the game was released. The first pack, Bug Hunt, was released on March 19, 2013, and adds a new cooperative mode that involves up to four players fighting increasingly larger waves of Xenomorphs and hostile soldiers across three new maps. The second pack, Reconnaissance Pack, was released on May 7, 2013, and extends the game's competitive multiplayer mode with four maps and more customization options for Xenomorph characters, while the third pack, Movie Map Pack, was released on June 11, 2013, and adds four maps set in locations from the first three Alien films.

The fourth and final pack, Stasis Interrupted, was released on July 23, 2013, and adds a new campaign mode that takes place before the campaign of the base game, exploring what happened to Hicks between Aliens and Alien 3. The campaign features four "interlocking" missions where players must play as three different characters.

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Aliens: Colonial Marines Part 1. Lock and load. (Recruit Campaign)



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digidv85 presently has 1,135 views for Aliens: Colonial Marines across 16 videos, and close to 7 hours worth of content for Aliens: Colonial Marines published on his channel. This makes up less than 0.38% of the total overall content on digidv85's YouTube channel.