
All about battle passes: Insights and learnings from top mobile game developers
In this panel, we talk with top mobile game developers who have successfully implemented a battle pass and share Google Play insights to help developers better understand this growing mechanic. With a focus on mobile (but with learnings that are relevant for PC/Console), we cover reasons these developers chose to implement a battle pass, challenges they faced in designing and optimizing their battle pass, and what they track to determine the success of their battle pass.
Resources:
Build a high quality game → https://goo.gle/play_qualityapp-game
Release with confidence → https://goo.gle/play_releases
Grow your audience → https://goo.gle/play_growaudience
Monetize with ease → https://goo.gle/play_monetize
Engage and retain your users → https://goo.gle/play_engage
Speakers: Aaron Hiscox, Frank Keienburg, Joel Joensuu, David Du
Watch more:
Next level growth → https://goo.gle/gamedevsummit_growth
Android and Play at Google for Games Developer Summit → https://goo.gle/gamedevsummit_Android_Play
All Google for Games Developer Summit Sessions → https://goo.gle/gamedevsummit_allsessions
Subscribe to Android Developers → https://goo.gle/AndroidDevs
#Featured #GoogleforGames #GooglePlay #Featured
product: Google Play - Monetization and Billing; event: Google for Games 2021; fullname: Aaron Hiscox; re_ty: Premiere;