All Attack Spawn Points in Every Settlement - Fallout 4 Settlement Defense
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01:06 - Abernathy Farm
01:43 - Boston Airport
01:59 - Bunker Hill
02:46 - Coastal Cottage
03:17 - County Crossing
03:52 - Covenant
04:23 - Croup Manor
04:53 - Dalton Farm
05:14 - Echo Lake Lumber Mill
05:34 - Egret Tours Marina
06:20 - Finch Farm
06:49 - Graygarden
07:25 - Greentop Nursery
08:43 - Hangman's Alley
09:15 - Jamaica Plain
09:57 - Kingsport Lighthouse
10:26 - Longfellow's Cabin
10:41 - Mechanist's Lair
11:36 - Murkwater Construction Site
11:58 - Nordhagen Beach
13:03 - Oberland Station
13:58 - Outpost Zimonja
14:27 - Red Rocket Truck Stop
15:14 - Sanctuary
16:19 - Somerville Place
16:43 - Spectacle Island
17:36 - Starlight Drive-In
18:33 - Sunshine Tidings Co-Op
19:19 - Taffington Boat House
19:51 - Tenpines Bluff
20:23 - The Castle
20:43 - The Slog
21:16 - Visitor's Center
22:04 - Warwick Homestead
Note: Just because these are the attack spawn points does NOT mean that you will always be attacked from them. You will only be attacked from these directions if you are already in the town before the attack happens. If you fast-travel into town while an attack is already underway, enemies will often be right in the middle of your town. The reason for this is Bethesda takes into account the time it takes you to reach your settlement after getting the alert, and calculates how far enemies will have advanced into your settlement by the time you get there. This calculation completely ignores your settlement structures and defenses, including walls.
This is why many of you have experienced attacks at different places in some of these settlements. These spawn points are accurate for every game on every platform--but due to the nature of the game, Fallout 4 does not always "honor" these spawn points.
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