Almost done (pixel shader wip) [EPILEPSY WARNING]

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Published on ● Video Link: https://www.youtube.com/watch?v=4UC4c4BBj8M



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Notice how the flame on the molotov and the pipe glint always stay full bright regardless of the stage lighting. All character graphics have been migrated to a new format to take advantage of the pixel shader. Every "shadowless" version of animation frames has been removed as they're no longer needed, and it doesn't need multiple copies of the graphics for each color variation anymore. It now uses 75% of the main system memory it used to use, 20% of the GPU memory it used to use, and it starts up a lot faster. All sound effects have been redone, too, but I'll go more into that later.