Alpha 19 | Making Massive Progress On New Design! | 7 Days to Die Alpha 19 | Experimental b178 ep79
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Khaine’s modlets: https://community.7daystodie.com/topic/19558-khaines-a19-modlets-bigger-backpacks-backpack-buttons-hp-bars-etc/
Khaine’s modlets I’m using:*12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything! *60 Slot Backpack (with Food/Water bars) – 60 slot backpack with food and water bars moved from under the toolbelt to under the Health/Stamina bars on the left. *Bigger Bloodmoons - This is a mix of things. It removes crawlers from horde nights, increases the total number and the max alive (so you should have more zombies) AND uses new zombies with reduced AI for better FPS. *Zombie Stutter Stop - Forces zombies to preload into RAM, which helps reduce the stutter while playing vanilla.*Always Open Traders - Removed the open/close times from traders so they always remain open (tested with Trader Jen and seems to work).*3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap.*Lockable Inventory Slots - Adds the "box" from the backpack buttons modlet that allows the user to lock slots so they won't be moved OR sorted. Also adds one to vehicle inventory that does the same thing.
Settings:
Difficulty Setting: Insane
24 hr Cycle: 120 minutes
Daylight Length: 18
Blood Moon Frequency: 7
Blood Moon Range: 0
Zombies Day: Nightmare
Zombies Night: Nightmare
Zombies Feral: Nightmare
Zombies Blood Moon: Nightmare
XP Multiplier: 100%
Loot Abundance: 100%
Loot Respawn timer: Disabled
Drop On Death: Backpack Only
Blood Moon Spawn: 64 Zombies
Enemy Spawning: On
Loot Drops: 7 days
Cheat Mode: Off
Mark Air Drops: On
Hardware:
• GPU: AMD RX580 (4GB GDDR5)
• CPU: Intel Core i7-7700K 4.2 GHz
• RAM: 32GB DDR4-2400
• Storage: 500 GB samsung evo SDD
• Speakers: Realtek High Definition Audio
• Microphone: Realtek High Definition Audio
Let’s Play 7 Days to Die Alpha 19 Experimental Build b178 ep79 Making Massive Progress On New Design Alpha 19 Experimental Build b178 Let’s Play Gameplay.
Come join me on my playthrough/walkthrough of my 7 Days to Die Alpha 19 experimental build lets play series gameplay with commentary.
This is a 7 Days to Die Singleplayer game series.
This is 7 Days to Die Alpha 19 Experimental Build b178 episode 79 of my 7 Days to Die Alpha 19 Experimental Build let’s play Singleplayer series/gameplay.
If you liked the video please remember to hit those thumbs up and subscribe buttons! :) If you disliked the video kindly let me know why so that I can improve my 7 Days to Die Alpha 19 videos.
7 Days to Die is A LOT like Minecraft, but with better graphics.
7 Days to Die is an early access survival horror, pc, xbox and ps4, sandbox game set in an open world. 7 Days to Die is developed by The Fun Pimps.
7 Days to Die is a post-apocalyptic zombie apocalypse tower defense / base defense game.
7 Days to Die has multi player, single player and co-op and you get two types of map namely Navezgane and Random Gen.
7 Days to Die is like Minecraft but in my humble opinion it's way better sporting better graphics and actual block physics.
7 Days to Die there has crafting, building, exploration, zombie killing, looting, farming and hunting to name but a few features.
The aim of 7 Days to Die is to survive and build your base up before the undead feral horde comes on a blood moon every 7th day, which you can either choose to combat or outrun. Each feral horde is stronger than the previous one.
7 Days to Die is available for purchase on steam:
http://store.steampowered.com/app/251570/
7 Days to Die has also been made available for purchase on console: ps4 and xbox.
#7DaysToDie #Alpha19 #7daystodie #7dtd #7days #7d2d #7DaystoDie #7Daysto #Minecraft
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