Alpha Protocol PS3 (2010) - RPCS3 Gameplay Sample (4k 60 FPS)

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Alpha Protocol is an action role-playing game played from a third-person perspective. Players assume control of Michael Thorton, a secret agent who must travel around the world as he unravels a conspiracy that threatens his safety. At the start of the game, players can choose Thorton's agent history; options include Soldiers—which focuses on using heavy firearms, Tech Specialists—which have an arsenal of gadgets to use, and Field Agents—which encourages the use of stealth. There are also Freelancer, Recruit, and Veteran options, in which players custom-build their own class. Players can customize elements of Thorton's appearance, including his hair, eye color, costumes, and accessories including hats and glasses.

Missions typically start at a safe house, which serves as a hub for players. In the hub, players can select missions, access the black market to buy weapons and intelligence, and use the weapon locker. Weapons can be extensively customized; options include the addition of a scope to improve shooting accuracy and the use of phosphorus ammunition to burn enemies. In missions, players can approach their objectives in a variety of ways; they can directly confront enemies using the four weapon classes—submachine guns, pistols, assault rifles, and shotguns—and use gadgets such as grenades, flashbangs, and detonated mines. Players can buy armor that boosts Thorton's endurance during missions. Non-lethal means can also be used; Thorton can use martial arts or tranquilizing guns to knock out enemies, and stealth to evade enemies and security measures such as cameras. Levels are intricate, with multiple paths for players to use and explore. Players can collect money bags and open safes in mission areas, and use the money to buy weapons, gadgetry, and intelligence after returning to the hub. Players can hide behind a cover to evade enemy fire and prevent themselves being noticed. To open locked doors and encrypted computers, and disable alarms, players must hack them by completing mini-games. A mission summary screen, which lists the number of completed objectives and individual players killed or knocked out, appears after the completion of missions.

By choosing the correct dialogue options and completing certain gameplay challenges, players can earn small combat enhancements called Perks. Thorton's skills can be extensively customized. Players earn experience points while completing certain actions. Skills points are earned when players level-up after earning sufficient experience points, which can be used to upgrade nine aspects of Thorton's skills; namely Stealth, Pistols, Submachine Guns, Shotguns, Assault Rifles, Sabotage, Technical Aptitude, Toughness and Martial Arts. Spending points on these aspects unlock new skills that can be activated to enhance Thorton's combat efficiency.[For instance, a skill known as Chain Shot slows the passage of time and allows players to kill enemies in rapid succession. Players can specialize in three skills, which further raises the level cap.


At the heart of Alpha Protocol is the dialogue system. This screen shows a typical dialogue sequence players use to decide their progress.
Alpha Protocol features numerous non-playable characters (NPC) with whom to interact. Conversations occur in real-time, giving the player a limited amount of time to respond to key decision points. The dialogue system in the game, known as the Dialogue Stance System (DSS), allows the player to choose one of three attitudes, or "stances", when speaking to an NPC. In dialogue sequences, the player can choose from three main options; "professional", "suave", and "aggressive". Sometimes, a fourth, "special" dialogue choice is also available. Dossiers enable players to gain early understanding of NPCs before approaching them; new dialogue options may appear if the dossiers are nearly completed after players collect sufficient intelligence. Each NPC will react differently to these choices; they change their perception of Thorton, affecting his reputation. It will also change NPCs' actions during the game, benefiting or undermining Thorton's operation. While dialogue choices will have some immediately noticeable consequences, many may not become apparent until much later in the game. Players can also make numerous important decisions that affects the game's story, including the fate of some in-game characters. These decisions change the state of the game's world and lead to 32 possible endings.




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