amateur Plays Old World - 7 (Babylon)

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Published on ● Video Link: https://www.youtube.com/watch?v=UysoP2mN0zo



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Hey everyone! This is amateurgamer88! I've started to get into Old World while I'm busy modding Civ 5 VP. This is a game similar to VP but it's quite different as well due to its big influence by Civ 4. For those who don't know, Old World is a 4X game made by Mohawks Games led by Soren Johnson, the lead designer of Civ 4. That was one of the biggest selling point of the game so I decided to grab it and I don't have regrets.

I am basically going to play through all the different nations to get a feel of the game. I will be playing on a "even" playing field with the AI until I get more familiar. Then, I'll steadily move up the difficulty or start modding this game as well. We'll see how things develop because it will take me quite a few games before I get to that point and who knows what can happen during that time.

From the Epic Game store:

Orders
Orders are a resource used to issue commands across your nation. Instead of moving every unit every turn, as is traditional in 4X games, each unit can be moved as many times as desired, until the player runs out of Orders. There are many other ways to spend this resource: Combat, Construction, Events, Diplomacy, and so on.

Legitimacy
Each ruler must prove that they are worthy of the throne. As you accomplish Ambitions, finish Wonders, and gain renown (as “the Wise” or “the Avenger” or “the Peacemaker”), your Legitimacy increases, granting additional Orders each year and improving your standing with the people.

Succession
Every turn in Old World represents a year, and the rulers are mortals who won’t last forever. They will need to get married and produce an heir to continue their line. When a ruler dies, the heir who takes the throne chooses a new Ambition to make a new name for him/herself.

Events
Old World has a powerful and deep dynamic event system that generates a procedural story for your nation based on your decisions, your accomplishments, and your characters. The game has over 1,000 unique events, many of which are inspired by historical events from the period. These events give characters Memories, Traits, and Relationships, which can then trigger later events, so be careful what you choose.

Ambitions
Your dynasty achieves victory by fulfilling 10 Ambitions, each one more difficult than the last. These Ambitions are dynamically generated from the Events of your game and the desires of your Characters. No two games will ever play out the same way, and the wise ruler will know when to change direction.

Politics
Each nation has four noble families who can be granted stewardship of your cities, with each one providing unique and powerful bonuses. You’ll want to balance how to distribute cities among your families carefully as those with too many will begin to think they deserve the throne while those with too few will grow envious of their rivals. Pleased families will keep their citizenry under control while angry ones will incite revolts.

Territories
Cities form cohesive blocks of territory, with an urban center and rural hinterlands. Each improvement occupies a single tile, including Wonders and urban buildings, such as Shrines, Amphitheaters, and Garrisons. This territory grows based on where the player constructs improvements and trains specialists on the map.

Resources
Resources in Old World, such as Food, Wood, Stone, and Iron, are stockpiled as they are produced, to be spent on units, improvements, Wonders, and so on. Borrowing some algorithms from Offworld Trading Company, a dynamic marketplace allows players to buy and sell the resources at any time, with the prices fluctuating based on supply-and-demand.

Technology
The technology tree borrows mechanics from card-building games to add variety and create interesting decisions. Each technology available to research is added to the player’s deck, and when it is time to choose the next technology to research, the player draws four cards, chooses one, and then discards the others, which will not reappear until the deck is reshuffled. Thus, choosing between two desirable technologies is a difficult decision as the player knows they will not see the card they just passed over for many more turns.







Tags:
amateurgamer88
old world
assyria
4X
strategy game
turn-based
order
ambitions
politics
events
succession
nations
civilization
soren johnson
babylon



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