AMD DX12 Async Compute In Hitman Most Advanced Yet | Let's Talk About DX12 Hardware Requirements
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AMD's asynchronous Compute shaders are a unique feature of the GCN hardware and have already been implemented in a few titles, including a few Mantle games. But now DirectX 12 is coming, we'll see more advanced uses of Async compute thanks to the new hitman game.
http://www.redgamingtech.com/asynchronous-shaders-analysis-their-role-on-ps4-xbox-one-pc-according-to-amd/
http://www.redgamingtech.com/dx12-asynchronous-shader-command-buffer-analysis-amd-exclusive-interview-details/
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