Amiga 500 Longplay [081] RoboCop 4 (Public Domain)

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Published on ● Video Link: https://www.youtube.com/watch?v=QMKDNQvKiTo



Duration: 49:08
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Played by: Ironclaw

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Twitter: https://twitter.com/IronclawFTW

Pretty decent AMOS game.

00:52 - Looks like he's making a kissy mouth (puckering)
01:43 - Title screen music (me like)
02:51 - ESCAPE MUSEUM
11:41 - PROTECT THE INNOCENT
12:45 - LOCATE OCP
19:54 - UPLINK TO CPU
23:06 - PROTECT THE INNOCENT
24:34 - PROCEED TO METRO WEST
25:41 - LOCATE INFORMANT
27:06 - PROTECT THE INNOCENT
28:57 - TERMINATE LED UNITS
47:23 - Outro
48:29 - Using the special code. It reveals the whole map, unlocks all doors, gives you unlimited time and health/energy (probably lives too, but can't die so don't know... so probably not... why would they even bother doing that if you can't die anyway?... yeee.. rambling).

This game is pretty much made for A500 CPU speed as the intro doesn't play the sound properly (same in a few other places) with A1200 CPU speed. But, the game runs very slow with A500 speed on both the isometric and shooting parts. So, I'm playing with A1200 speed during the levels (most of them and most of the time anyway. Will explain in the next paragraph), but A500 during cutscene-stuff.

The first "PROTECT THE INNOCENT" part is played with A500 speed, as it's a bit easier then, doesn't move as fast. The second one is played with A1200. Much nicer now, but a bit harder. The third is A500 again. Did this so you can see the speed differences between A500 and A1200 (it's emulated so might not be accurate to the real thing). Would of course also depend on your Amiga if it's fitted with some faster expansion stuffz.... I emulated basic models with a hard drive (as this game is HD only).

I started the "TERMINATE LED UNITS" with A500 speed. A good example would be at 33:48 (slow). At 34:24 I switched back to A1200 speed.

38:51 - I knew where the +time icon were (1 screen to the left, 2 up), but don't think I've let myself lose a life yet, so let the time expire. Same thing happens when I run out of energy... just a sound and the game pauses till I press fire. I also have several more lives than the 3 showing, so from now on I'm just not paying attention to my health or time (never picking the +timer up) so that I might get down to 2 lives (just to show that the counter works), but didn't die enough times for it to go to 2 heads.

At 46:07 I realized I've forgotten a segment of the map in the bottom right corner (already played the level once and didn't miss it that time), so had to go all the way back down there to finish the level.

Before I started recording each level, I first played them to make a map and mark where all the items were, so I could plan a route to be more efficient. I don't like when people in their longplays wander around looking for things... it's just a waste of time for the viewer IMO. I uploaded the maps here: http://imgur.com/a/OH9hZ#0, in case someone might be interested. Yeah, they are very crude. I made and viewed them zoomed-in in Paint, so were no problem fiddling with it and seeing the letters. If I wanted to make them better, I would increase the res of the maps, crop the unwanted pixels from the icons and place them where the letters are. -
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