Amiga Longplay [316] Tusker

Subscribers:
5,190
Published on ● Video Link: https://www.youtube.com/watch?v=Dgi9qkYWoiM



Duration: 12:14
342 views
13


Gameplay starts at 2:46.


---------------
"The legendary elephant’s graveyard is the greatest undiscovered mystery of The Dark Continent. The harzardous quest for its discovery has cost the life of many explorers, one of whom was your father.

As his only son, you are curious to uncover the secrets that are so violently guarded from the outside world.

You now feel complied to succeed where your father failed."
----------------

Using the torch is not needed as we can still see everything, just a bit darker, but I sometimes use it just so we can better see stuff, as things look better with light :). I don't use it though around bats, as they attack me then.

Sometimes I walk a bit slower to not trigger creatures under the ground coming up to hurt me.

You can get stuck in some places (at least this place...) if there's stuff at that height/level when you enter the screen. For example, at 11:22, if I enter the left screen too far up, I will get stuck inside the hut graphics and can't move. Well, if positioned "right", I could move to the left while walking on top of hut and in the middle of the fence in the back, high up above the enemy so he couldn't reach me, but I couldn't get back out.

The "insert disk 2" message is unavoidable when using floppy disks. Sometimes in games I just insert disk 2 shortly before the request, but that doesn't work with this game as it won't try to detect a disk until it needs it. Normally the computer recognizes when a new disk is inserted and automatically gets it ready for when it's needed by a game or whatever... but yeah, this game has that frozen until it needs to load data. What's even weirder with this game is even if I insert disk 2 shortly (or long) before it needs it, it will still say it wants disk 2 when it tries to load the disk as it will always assume disk 1 inserted. If I leave disk 1 inserted when it asks for disk 2, and press space, it won't even check if it's disk 2, it just happily load the next content from disk 1 while assuming you inserted disk 2, and yeah... when the next level starts, it's all garbled graphics :)

The scale thingy at the end has some broken graphics, and I used the IPF version, so guess it's just broken, unless it needed a very sensitive emulator setting/configuration. I checked YouTube and found another Amiga longplay of this game, it had the same broken graphics, and he too used IPF. And no, this can't have anything to do with the "insert disk 2" thingy, as I did it correctly when recording :). I only found out about all those problems during tests.

Anyway, here's what the scale thingy is supposed to look like:

https://i.imgur.com/aFavUtx.png (it also has an end picture that we didn't get to see in the IPF version... maybe the whdload version has these issues fixed, dunno)