Amiga Music - SoundFX LinEL Demo Music by Christian Weber
Multimedia Sound v1.18 (1993) is an updated version of fabulous Sound FX Music Tracker.
One of the first soundtracker-clones available for Amiga in 1988.
Demo Song by Christian Weber (1989)
SoundFX v1.3 by LinEL Software (1988)
Christian Hallers main developer of the program, about Sound FX:
"The development of SoundFX started around 1988 and lasted for several years. SoundFX was created as a clone of 'SoundTracker'. This was developed by Karsten Obarski and was the very first program of this kind. The idea was so good that many clones were created from it. However, like the original, all these clones did not use the AmigaOS screens. As a result, it was not possible to have several programs open at the same time and to use multitasking sensibly. This was one of the main reasons I started developing SoundFX back then. SoundFX used AmigaOS features as much as possible, making it very user-friendly.
Sound FX was also modular. The actual music playback routine was located in an external library (soundfx.library) and could therefore be used by any other program. Of course, there was also a library for Christian Weber's GameExec, which was used as the "operating system" in many games.
Unfortunately, Sound FX was never sold. There was one or the other company that would have liked to do this, but for various reasons (to my knowledge) it never got that far. Once I even received a few francs from 'Tension Software'. But the software never made it into the shops. Still, Sound FX was one of my most important programs. Without this, various of our games ( +10 pieces) would not have the great sound of Roman Werner"
Taken from https://amiga.haller.ch/index.php/ami...
(translated from German)
Roman Werner:
"In 1988, Chris Haller, already an Amiga crack, was nearly finished with his development on a soundtracker clone called 'SoundFX' and started to look around for a publisher.
Chris got in contact with 'Linel' (the only official publisher of Amiga Games in Switzerland) and closed a deal. Linel had a cool product but to demonstrate the soundtrackers qualities they also needed some demo songs. I had already played around with Chris' tracker as beta-tester and did compose a few songs on it, for my own pleasure. Linel called me one morning and asked if I could sell one of my compositions that Chris had played him. I was flattered and agreed. My first contract - just like that."
Taken from http://www.kingroman.com/
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