ammo bar shader driven by object color
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Published on ● Video Link: https://www.youtube.com/watch?v=T5v0AcHHTH4
R = Fullness 1 is full, 0 is empty
G = number of repeats (1/max ammo count)
B = Color (rainbow = 0-1)
R = Fullness 1 is full, 0 is empty
G = number of repeats (1/max ammo count)
B = Color (rainbow = 0-1)